Dino Depot is Survival Enhanced's primary creature storage system, using Dinoballs, terminals, and the Digitizer instead of vanilla cryopods.

ModDino Depot
Mod ID942024
AuthorDelilahEve
Official Mod PageView on CurseForge
Cluster positioning: Survival Enhanced intentionally standardizes around Dino Depot. Vanilla cryopods/cryofridges are effectively locked out of normal progression, and the Cybers Structures cryo alternatives are disabled — Dino Depot is the supported storage system across the cluster.

Current Settings

Vanilla-style cryos automatically convert to Dinoballs where applicable. Maximum terminals in range: 3.

Babies in Storage

FeatureStatus
Age Inside DinoballsYes
Gain Imprint ProgressYes
Gain ExperienceYes
Mating Cooldown Continues While StoredYes

Depot Terminal

SettingValue
Requires PowerYes
Slots300
Automatic Newborn CaptureDisabled
Important: the terminal does not automatically catch newborn babies. It checks babies on activation, and newborn item capture is enabled — but you still need to activate the terminal yourself, it won't happen passively in the background.

Release

Structure overlap checks and dino overlap checks are both enabled — release prevention checks stop you from releasing a dino somewhere it would immediately be stuck or cause problems. Cave volume behavior follows the mod's current default configuration.

Underwater & Riding

Both Dinoballs and the Digitizer are usable while submerged. Neither can be fired while you're riding a mount.

Hurt Capture

Capturing an injured dino obeys hurt-cooldown rules: a 60-second cooldown, with a configured minimum-damage threshold of 0.05.

Passive Production

Both terminal passive production and baby passive production are disabled on Survival Enhanced. Dino Depot is not a passive resource-farming system here.

Related: Rates & Settings for breeding rates, Starter Kit, and Cybers Structures.