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Fair · Competitive · Chill PvP — please read before playing

Cluster Rules & Guidelines

Everything you need to know to play without stepping on a landmine you didn't know was there.

Community Conduct & Raiding

Fair · Competitive · Chill PvP — please read before playing

1.1 — Respect & Conduct

No harassment, racism, hate speech, or targeted toxicity.

1.2 — No Bullying

PvP and raiding are part of ARK. Repeated harassment intended solely to drive players off the cluster is prohibited.

1.3 — Staff Authority

Respect staff decisions. Disputes must be handled respectfully through a support ticket.

2.1 — Offline Raiding

Occasional offline raids are permitted. Repeated or targeted offline raiding patterns against the same tribe are prohibited.

2.2 — Raid Fairness

Bases must be legitimately accessible and raidable.
  • No entrances requiring chairs, K.O., grappling, or tames. Players must be able to walk, crouch, fly, or swim inside.
  • No tunneling, meshing, or exploiting terrain to bypass defenses.
  • Counter-raiding, third-party raiding, and stealing raid loot are permitted.

2.3 — Offline Raid Protection

ORP is intended for your main base only.
  • No ORP on FOBs, raid bases, or offensive structures.
  • Raids remain valid if defenders were online when the raid began.
  • Logging off to deliberately activate ORP or escape an active raid is prohibited.

2.4 — FOB Clean-up

FOBs unused for 24 hours or longer must be demolished. Abandoned FOBs may be removed without notice. Repeated violations may result in penalties.

2.5 — New Player Protection (NPP)

NPP is intended to help new tribes establish themselves, not provide an unfair PvP advantage.
  • No using NPP to protect established tribes, store another tribe's valuables, or shield raid-related assets.
  • No exploiting NPP mechanics to bypass raiding restrictions.
  • NPP players may engage in permitted foot PvP but cannot raid protected structures or use their protection to facilitate prohibited raids.

Raid Building & Player Caging

Additional PvP & raiding restrictions

2.6 — Building During Raids

Building into or around enemy bases during active raids is permitted, including legitimate FOBs, turret towers, and temporary raid structures.
  • No Tunneling: Creating enclosed or protected pathways with foundations, walls, ceilings, ramps, or other structures to advance through defenses while avoiding turret fire is prohibited.
  • No Structure Shielding: Building covered routes that allow raiders to push toward a base without exposure to intended defenses is prohibited.
  • Legitimate FOBs, turret towers, and offensive structures are permitted, provided they are not used to form protected tunnels.
  • No placing structures through terrain, existing structures, or unintended collision boundaries.
  • No permanently obstructing enemy bases outside active raids.
  • Temporary raid structures must follow FOB cleanup requirements.

2.7 — Player Caging & Imprisonment

Player caging, handcuffing, and imprisonment are only permitted during active base raids.
  • Capturing or imprisoning players outside active raids is prohibited.
  • Captured players must be released immediately when the raid concludes.
  • Logging off while deliberately keeping prisoners confined is prohibited.
  • Repeated imprisonment intended solely to harass or prevent normal gameplay is prohibited.
  • Open-world PvP encounters do not qualify as active base raids.

2.8 — Platform Saddle Builds

Survival Enhanced follows Official PvP platform saddle building restrictions. Fully enclosed and armored builds are permitted on Racers, Quetzals, Plesiosaurs, and other eligible creatures.
  • No Multifloor Builds: Additional floors exceeding standard platform restrictions are prohibited.
  • Maximum 2 Gateway Frames: No more than two gateway frames per platform saddle.
  • Standard Structure Limits: Default structure count and build boundaries apply (1.0×).
  • No Restricted Structures: Auto Turrets, Plant Species X, and normally prohibited platform structures are not permitted.
  • No Exploits: Floating structures, unintended collision, meshing, or bypassing platform restrictions is prohibited.
Legitimate armored platform builds are permitted when compliant with server settings.

Building Regulations

Building limits protect performance and competitive locations

3.1 — Permanent Base Limits

Maximum of 2 permanent bases per tribe, per map, including main bases, secondary bases, and breeding facilities. Cave bases count toward this limit.

3.2 — Cave Limits

Maximum of 2 cave bases per tribe, clusterwide. Artifact cave building is permitted. Blocking other caves solely to reserve territory or deny access is prohibited.

3.3 — Utility Outposts

Maximum of 2 small utility outposts per tribe, per map, in addition to permanent bases. These may be used for teleporters or resource farming but cannot function as additional defended bases.

3.4 — No Server Claiming

No tribe may claim an entire map or server or attempt to force others off through territorial intimidation or harassment.

3.5 — Restricted Building

Do not block wyvern trenches, obelisks, loot drops, important resource/taming areas, or player spawns. Excessive pillar or foundation spam is prohibited.

3.6 — Temporary Structures

Temporary taming traps and raid FOBs do not count toward base limits. Remove them when no longer needed. They cannot be used to reserve locations.

3.7 — Defensive Structure Spam

Defensive structures must serve a legitimate base defense purpose.
  • No excessive turret towers, spam foundations, or structures intended solely to deny large areas of the map.
  • Defenses must be reasonably connected to an established base or permitted outpost.
  • Abandoned defensive structures may be removed by staff.

Tribe & Tame Regulation

Fair competition · 8-Man Tribes · No Multi-Tribing

4.1 — One Tribe Across the Cluster

Players may only belong to one tribe across the entire cluster.
  • All tribes must use the same tribe name on every map.
  • Creating or joining different tribes on separate maps (multi-tribing) is prohibited.

4.2 — Tribe Limit Circumvention

Using alternate tribes or coordinated tribe splitting to bypass restrictions is prohibited.
  • No splitting members between multiple allied tribes to circumvent the 8-man limit.
  • No using alternate tribes to bypass ORP, rate limits, base limits, or other cluster restrictions.

4.3 — Tribe Teaming & Alliances

Trading and normal PvP interactions between tribes are permitted.
  • Coordinated raiding or defending between separate tribes to circumvent the 8-man limit is prohibited.
  • No using allied or alternate tribes as additional storage, breeding, or defense locations.
  • Temporary non-aggression agreements and legitimate trading are permitted.

5.1 — Tame Management

Unused dinosaurs must be stored to protect server performance. Large idle groups may be removed. Legitimate passive farms and defensive dinosaurs are exempt.

Gameplay & Exploit Rules

Fair gameplay · No exploits · Consistent enforcement

6.1 — Cheats & Exploits

No cheating, meshing, exploiting bugs, or intentionally circumventing server mechanics for an unfair advantage. Report suspected exploits to staff.

6.2 — Impersonation & System Abuse

Abusing community systems or impersonating others for personal gain is prohibited.
  • No impersonating staff or other players to obtain items, privileges, or advantages.
  • No knowingly submitting fraudulent recovery requests, fabricated evidence, or false support claims.
  • No exploiting shop, casino, event, giveaway, or recovery systems for unauthorized rewards.

6.3 — Underwater Vacuum Structures

Vacuum compartments may be used for legitimate underwater bases, defenses, and PvP trapping.
  • Trapping enemy creatures is permitted when normal damage, escape, and destruction mechanics remain functional.
  • Player trapping is subject to Rule 2.7 and is only permitted during active base raids.
  • Exploiting vacuum placement or collision to cause unintended instant kills is prohibited.
  • Trapping creatures in ways that make them impossible to damage or recover through normal gameplay is prohibited.

6.4 — Structure Dropping & Trapping

Legitimate defensive structure placement and PvP trapping are permitted.
  • No exploiting dropped structures, demolition mechanics, or collision to force players or creatures through terrain or structures.
  • No using unintended mechanics to immobilize players or creatures inside foundations, terrain, or inaccessible locations.
  • Legitimate traps and raid structures remain permitted under applicable raiding rules.

6.5 — Tek Bunkers & Defensive Exploits

Tek bunkers, layered defenses, and legitimate defensive structures are permitted.
  • No excessive structure spam intended to exploit unintended damage reduction or prevent normal raid progression.
  • No exploiting placement, stacking, or collision to create unintended damage immunity.
  • Legitimate bunkers must remain accessible and raidable through normal gameplay mechanics.
  • Staff may remove structures found to be exploiting unintended mechanics.

6.6 — Exploit Reporting

Players must report suspected exploits or unintended mechanics to staff rather than intentionally abusing them.
  • Do not publicly distribute methods for exploiting server mechanics.
  • Report suspected violations with screenshots, recordings, or available evidence.
  • Submit reports through the appropriate support or player-report channel.

Enforcement & Penalties

First Offense
Warning or structure removal
Second Offense
Tribe/character wipe or temporary ban
Severe Abuse
Immediate ban

Penalties depend on severity, intent, and previous violations.

Staff Discretion & Appeals

Staff may remove illegal structures, address exploits, and apply necessary penalties to preserve fair gameplay and server stability.

Players may appeal enforcement decisions through a support ticket.